I am attempting to have better control over where my labels go. My method so far has been to create empty’s in blender and then when exporting, they are imported into the scene as Transform Nodes. I can get them to link with GUI controls as demonstrated here (https://www.babylonjs-playground.com/#XCPP9Y#1046).
However, this is kind of messy and as you can see, the only thing that needs to be added is that a TransformNode needs bounding info, specifically it’s center.
I have tried to use linkOffsetX/Y but just don’t really like how they work when zooming in/out, especially a lot. Is there a way to add this in to the beta, and if not, perhaps a better way than what I am currently doing to just add on to the transform node that property?
Another bug found, I write it here at first, so I avoid opening new topic.
If you take original PG: https://www.babylonjs-playground.com/#XCPP9Y#1046, and add one line.
Just move sphere for that much, so it is off screen (depends on your canvas size), and it crashes (nothing is rendered, error is visible in console).