I have been looking all over the forums for a week now looking for a good way to add collisions to wall that my camera and player object can collide against… If the camera clips, I can live with it…
I found this demo which is way bigger than the GLB room I am trying to import, but is a perfect example of what I need. I see this demo is using a XRHelper? is that it?
Currently I am able to move the camera or player with WASD/Arrow keys, but currently they player just clips through the wall. Which I can not have… I have enabled collisions on my Wall mesh objects but they work more as a trap than a wall or barrier. I can keep going forward to the point where the player mesh’s center is now in the middle of the wall. Ive tried loading a Physics engine but Im currently using Angular and typescript definitions and compatibilities are a nightmare… I’ve seen a few posts explaining it but I still rather not add the physics engine right now.
Ive tried flipping the overrideMaterialSideOrientation from Front to Back and even both… I even cloned all my wall meshes and then had 1/2 with Front and the other 1/2 Backwards.
Is there any way to have collision meshes pre-baked into a GLB file? Or any suggestions on how to make the walls work? Also is that demo code public? I found a JS file using inspect element but it didnt have any guts (real code) :L
I will try and create a playground example to show my issues and progress… I feel like I’m so close… I figured out importing animations and I though collisons was gonna be easy