Hi. I discovered recently this. Which on web is using babylonJS
At a deep read, I saw that they added an extension for gltf material, here
I downloaded their program trial, upload my mesh, add materials, open it in web and it looks very well.
Now I took glb used in this scene and simple import in other scene, but it lost the transparency, so my question is; if we can use adobe material extension in some way in our scenes, by default, or enable it in some way?
Thanks
Yes, but this is something build-in i think and not from code, if there are many materials with different properties then is hard to handle all of them.