Hi guys. Mattes3… you might be able to do some play… here: https://playground.babylonjs.com/#4I3SIR#8
This is the 8th version of the first playground that Deltakosh showed us… in his “sneak peek” thread.
I fixed it up… adjusted a few knownValues vs. systemValues… removed a whole lot of mesh, and got it working on a simple box. (it wasn’t difficult at all, really)
Line 77 is where the nodeMaterial is applied to the box.
I think… just push the large EDIT button on the right (on the inspector)… and you should see the NME launch with a flowView of the current red box material. I changed the box color to green, and it worked… so other things might work, too.
The NME is pretty much alpha-ish and still well under dev… so… um… perhaps keep future playground saves that WE do… all within the #4I3SIR series. That way, when things change in the NME, we don’t have lots of playground series to fix. Instead, they will all be within the #4I3SIR series.
I don’t know if it can still be called a “standardMaterial”… but it’s darned close to being one.
Potentially stupid statement by Wingnut: All BJS materials, standard or advanced… are made from shaders and post-processes… behind the scenes. If correct, we ARE seeing a fairly accurate flowView of a bare-bones standard material… in the above playground. Most of us… just have never seen its shader code… represented in a flow-view way, before now. I could be completely wrong, though.