how are the standard shader includes included? I’m currently using the unmodified ground.fragment.fx
and ground.vertex.fx
shaders from worldmonger. Sorry, but I don’t fully understand I’m relatively new to this.
Any help appreciated!
how are the standard shader includes included? I’m currently using the unmodified ground.fragment.fx
and ground.vertex.fx
shaders from worldmonger. Sorry, but I don’t fully understand I’m relatively new to this.
Any help appreciated!