Whenever i use an InstancedMesh as the physics enabled object (ie. impostor.object is an InstancedMesh) with a Mesh Impostor.
I get the wrong vertices/triangles added… Its ends up as a BOX vertices and does not work. You can just pass right thru.
If I use a clone… its just fine
I can use basic shapes as a InstancedMesh just fine as well. It looks like the _addMeshVerts is not working right. I tried to step thru myself, but i cant see where its going wrong