Hi, folks! After the CDN update (min and loader), i got a strange bug during the animation blending. like the mesh or parts of the mesh have a scale deformation. in the last version v6.40.0 a blending and an animation works well.
in the attached video you can see the bug in the first half, and a normal behavior in the second part.
Without more details, it will be difficult to find the problem…
The best solution would be to provide a repro in the playground. Alternatively, can you test different versions to see which one makes your project fail? That way, we can better target the problem.
here an example of the scale deformation.
if i use
let animationPhase = Math.floor(Math.random() * 10);
or
let animationPhase = Math.random() * 10;
and then
scene.getAnimationGroupByName(“A_Run_F”).goToFrame(animationPhase);
i am clarify bug.
animation in gltf file have not round value of keyframe position, its looks like other versions of BJS have an interpolation between keys
@RaananW@Evgeni_Popov
i manually edited babylon.max.js from cdn, and compressed it by uglify-js, it is 7.2mb now instead a current cdn min version that 6mb, do not rush, it is not critical now. just tag me when it gonna be uploaded