As I’m getting up to speed with Babylon, I’m finding things a bit fragmented. So I’m coming here to see if I can get a few answers to questions I’ve been having.
- What is the advantage of using a .babylon file vs a .gltf or .glb?
- I’m pretty proficient with Blender, but I’m wondering if I should be using the 2.79 babylon exporter or the 2.8 version? From what I’ve seen, the 2.79 version seems to be more fully featured.
- What is the best practice for setting up an interactive project? Is it loading/appending a glb/gltf/babylon file into your scene and then access elements within it to run interaction? Or if it’s possible, is it best to just put everything into a .babylon file?
- What is the best way to edit a .babylon file? I opened one in visual studio code and it looked like it was minified.
Thanks in advance everyone.