Animation executed only once

Hi, I am having an animated mesh in the scene. I am using that animation using following code

anim = scene.getAnimationGroupByName("Take 001|BaseLayer");
anim.start(false, 1.0, anim.from, anim.to, true);

It is working only once. When I trigger that next time, it is not working, After refreshing the page only, it is working further . Any solution for this.

Hi @jayakannan

You need to set the first parameter to true. See: AnimationGroup | Babylon.js Documentation

If I set the first parameter as true, the animation is running in loop mode.

Maybe you could kindly explain what you are trying to achieve and how your animation should behave?(Playground example is always helpful).