Animation group parameters incorrectly stored by Maxscript in 3ds Max

Hiello.

With Maxscript in 3Ds Max, i can create an animation group, rename it, add nodes, but I can’t change the FrameStart and the FrameEnd parameters.

maxScriptManager = dotNetObject “Max2Babylon.MaxScriptManager”
aniGroup=maxScriptManager.CreateAnimationGroup()
maxScriptManager.RenameAnimationGroup aniGroup “TestAni”
testAni=maxScriptManager.GetAnimationGroupByName “TestAni”

testAni.framestart = 10 → this property exists but the value is not crorrectly stored by maxscript, it remains at 0 when i open the animation group window and also at the export ?

Any idea ?
Moreover, do you know where i can find all the properties/attributes of the dotNetObject “Max2Babylon.MaxScriptManager” ?(as “CreateAnimationGroup”, “RenameAnimationGroup”, etc.)

Thanks you.

cc @srzerbetto and @PatrickRyan

@DavidM, let us dig into this a little bit and see what we can uncover.

1 Like

Hello @PatrickRyan Do you have a little time to dig into this with me ? This little thing jeopardizes all the development I was planning. Thank you for your help.

@DavidM, yes, we will be able to take a look at this. Please bear with us just a bit, we have been rallying in the past week on closing out all of the things needed for the new Babylon release. But I should be able to put some time into it tomorrow.

@PatrickRyan
Great, thank you so much ! Good luck with the final touches !
I can’t wait to discover the new release :slightly_smiling_face: