Did we change AnimationGroup recently (At least from the Beta to RC)…
Because my Unity Style Animation State machine was using AnimimatioGroup.from and to which used to be in TIME… Like 3.97 seconds … now the same animation using new BJS has values in FRAMES… like 238…
So 238 / 60 FPS = the 3.97 i was looking for to be in the from and to fields of AnimationGroup.
Is that the way it is now… FRAMES instead of TIME ???