Hi everyone,
I have a 4 meshes to animate with: position, rotation, and children meshes positions, for a 9 hours animation with 1 key per second…
No problem with that, it works perfectly, but it takes a lot of RAM (something like 1,5Go) !!
So I’m wondering if there’s a solution for making it “streamable”, something like cutting every 100 keys, and pushing more keys while playing, and remove “old” ones…
I tried to create a light animationGroup, dispose it and create the next one on “onAnimationGroupEndObservable” event, but that’s weird and break the loop feature…
Does somebody have any ideas for this ?
Thanks for your help !!