Apparent regression in multipass rendering demo

This is because of the changes to the way glTF skeletons are being loaded. I’ve documented the current behavior here. Unfortunately, this will break some scenarios that isn’t taking the parent transform into account, like the linked PG which only created instances of the mesh and not the parent nodes.

Here is the proper way to instance a model: Multi pass with optimizations | Babylon.js Playground (babylonjs.com)

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