I have a generic question about the node material editor and applying the shader to a glb model. If we take the end result of the toon shader series (Create Your Own Toon Shader with Ba) and tweak it a bit to work in real environment…
The glb can also hold the pbr material. So when I import the glb model, I assume I have to replace the material with something else to work with the node material editor export? And maybe also do something with the textures? Can I used node material editor output somehow with pbr material? I wonder what my options here are and if someone could clarify what the best course of action is… Since I would want to have the same toon shader, for each and every glb model I import to Babylon.
Sorry if this question is obvious, I just can’t find any documentation of how I could achieve this