Hey there, I am encountering a problem when linking a node material to an object. I’m using a PBRMetallicRoughness block and it works nice in both the editor and the sandbox. However when I export the object in babylon format and then re-open it in the sandbox, I have to refresh the textures in the nme. Otherwise I get that
instead of a little moon
Am I doing it wrong or is it a bug ?
Also tried to export in .glb to see what happens but the texture doesn’t even appear.