So I’m a bit confused - A newbie to the world of BabylonJS
So I plan to import a scene from Blender to BabylonJS. I have it looking decent in Blender but when I import to BabylonJS. It lacks the texture.
So my question is this,
Question:
How do I access the loaded gltf and apply the PBR texture. When I try to access the floor variable and try to access the material, it doesn’t exist. When I go back to basics and create a plane, then the correct pbr texture is displayed.
async createEnvironment(): Promise<void> {
const floor = SceneLoader.ImportMeshAsync(
"",
"/models/",
"floor.gltf",
this.scene
);
CreateFloor(): PBRMaterial {
const pbr = new PBRMaterial("pbr", this.scene);
pbr.albedoTexture = new Texture("./textures/floor_001.png", this.scene);
pbr.roughness = 1;
pbr.bumpTexture = new Texture(
"./textures/floor_normal_001.png",
this.scene
);
pbr.invertNormalMapX = true;
pbr.invertNormalMapY = true;
return pbr;
}
Trying floor.material = this.CreateFloor();
doesn’t seem to work.
So in summary.
How do I assign the fancy texture to the floor.
I’ve included a screenshot on how it looks when loaded into BabylonJS and as you can see in the texture window, it has the baked lighting that I want it to display in the main window.
It’s probably my immense lack of knowledge, but just not to sure on where to start.
P.S - Do I have to get it to find the material by name within the model and then apply it?