Hey guys, although without a HemiLight it worked well, I needed to add a directional light to get a similar and better effect. But, after a lot of tries, I can’t make the same beautiful effect as it is on version 3.3. Any idea about it?
The original with v3.3 and Hemilight:
On v4, without any light (controlling only the bright with environmentIntensity):
It makes a little difficult to see the object shape and shading.
On v4, using directional light to improve the object shading and see the shape:
As you can see, the example on v3.3 with the HemiLight seems way better. I think it is because of the groundColor effect that hemiLight provides.
But as hemiLight seems to don’t work more on v4 with PBR, I’m looking for a way to simulate that effect. Someone here knows how to make it? Am I making something wrong?
EDIT: I tried to reduce HemiLight intensity, changed the diffuse and specular, but without success, it always burns the white values on v4. I needed to reduce the PBR material baseColor too. On v3 it was pure white, but on v4 I’m using a soft gray to make it less bright.
EDIT 2: I was able to use pure white again by changing the material to PBRMaterial instead of PBRMetallicRoughnessMaterial and reducing the environmentIntensity. But it still doesn’t work well with HemiLight, I keep using DirectionalLight, and the result is similar to the last image, just a little sharper and darken, as you can see in this image:
Thanks again
Pinging @sebavan, @Deltakosh, @JCPalmer, @Vinc3r