Hi guys,I have a question

I have a arcRotateCamera, and a sphere as origin, and a mesh box

I want to connect the camera and sphere to the box in a straight line. just like Planetary alignment.

I thought that it should be to control the alpha and beta of the camera.

Here is the example,

https://playground.babylonjs.com/#944MCH

From the camera view, the sphere and the box should overlap.

This picture explains that if the position of the box is on the camera’s alpha: Math.PI / 2, beta: Math.PI / 2, then the position of my camera should be at alpha: -Math.PI / 2, beta: Math.PI /2 position, right?

thank you.