Hi guys,I have a question
I have a arcRotateCamera, and a sphere as origin, and a mesh box
I want to connect the camera and sphere to the box in a straight line. just like Planetary alignment.
I thought that it should be to control the alpha and beta of the camera.
Here is the example,
From the camera view, the sphere and the box should overlap.
This picture explains that if the position of the box is on the camera’s alpha: Math.PI / 2, beta: Math.PI / 2, then the position of my camera should be at alpha: -Math.PI / 2, beta: Math.PI /2 position, right?