Hi guys,I have a question
I have a arcRotateCamera, and a sphere as origin, and a mesh box
I want to connect the camera and sphere to the box in a straight line. just like Planetary alignment.
I thought that it should be to control the alpha and beta of the camera.
Here is the example,
https://playground.babylonjs.com/#944MCH
From the camera view, the sphere and the box should overlap.
This picture explains that if the position of the box is on the camera’s alpha: Math.PI / 2, beta: Math.PI / 2, then the position of my camera should be at alpha: -Math.PI / 2, beta: Math.PI /2 position, right?
thank you.