Got a problem with ArcRotateCamera.
I will like to lock the user from rotating it but I still want to be able to animate its rotation.
So Initialize the controllers like that:
camera.attachControl(canvas, undefined, undefined, 0);
and after I’m locking alpha and beta rotation with the limits.
But I need to take them down for animation and then set them back up. This approach is making errors when animations are rapid.
Animation onAnimationCompleat callback should add limits again to lock animation But with multiple animations end it’s always called and its result with no animation at all.
Can I block the camera from rotation in another way than just limits? Cause they do not work for me at the moment.