ArcRotateCamera.setPosition() moves the camera alright, where though?

Had code where if called setPosition() on a camera there would suddenly be no meshes. Here is a simple pg, https://www.babylonjs-playground.com/#8TVHA1#2.

Should be a Vector3 :slight_smile: Testing ArcRotateCamera’s setPosition | Babylon.js Playground (babylonjs-playground.com)

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