Hello!
I’m using SSAO in a project and had to use the camera’s projectionPlaneTilt to match a render made in 3D Studio Max. I was able to match the image correctly using this, but it introduced a visual artifact when it is used in conjunction with the SSAO2RenderingPipeline:
I’m not sure what is happening here but it seems that the rays used in the SSAO2 effect doesn’t take into account the changes made by the projection plane tilt.
This only seems to affect the SSAO2RenderingPipeline, but not the original SSAORenderingPipeline.