Assign Vertex Colors to Albedo Color of an PBR Material?

No I was not. Unfortunately.
I want to use the VCs as albedo color and then light the scene using a pbr material on the dynamic meshes, but instead of UNLIT I want to be able to make use of the PBR materials parameters.

Oh, maybe yes…
Nevertheless I need to play with the parameters and also with the smooth shading?

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