I’ve been watching some recent YouTube videos about asynchronous reprojection, an optimization technique that allows low framerate performance in a scene to create a fake higher FPS.
It basically takes each frame of an application running at a lower FPS and warps each frame to the angle of the player camera’s next movement at a higher FPS, making something like 30fps appear to be 60 or higher.
I’m not sure I can find a more succinct explanation of this feature other than that video linked above, but would this be possible in Babylon.js?