Hi,
It’s pretty. For the rain when we are in Game mode, I have the impression that water is streaming on the camera (or on the windshield of a car).
I also noticed that the frogs disappears when you get too close to it. Maybe that’s the intended effect.
But otherwise it’s pretty. Beautiful little autumn scene
Wow, I thought no one will notice that . All Frogs you see there are randomly distributed instances of one Animated Frog Mesh. The Frog that doesn’t disappear when you go too close to it is the Real Frog.
It is just like Dr. Strange & Multiple Man make copies of themselves and you need to find out which one is real.
I like how you always include some option to shoot objects
This didn’t load for me on firefox so I had to open it with chrome. The console logged the error “ammo” is not defined. So perhaps the ammo js library wont load on Firefox for some reason. Just thought I would mention it.
Sorry for the delay in replying. I just looked at your demo again in Firefox. I disabled my add-ons this time and it worked this time, so the issue was caused by one of my add-ons.
From what I can see in your PG, it seems the trailing effect works, only the refraction is missing? It’s easier to see it if you set the metallic / roughness properties (https://playground.babylonjs.com/#PXD8KZ#11).
From my understanding, the refraction effect works because it looks up into the iChannel0 texture with an offset. If you want the same effect, you will have to use a texture too.