Babylon 5.0 Release Community Call For Content

OK, je kiffe :smile: Et la vérité ça me fait trop penser à une vieille app (un showroom builder) auquel j’ai participé en 2013, crafté sur Unity. Surtout la partie où on crée la pièce, d’abord en top view. Puis on place les éléments et finalement on switch sur la 3D. Vous nous auriez pas piqué notre idée par hasard? LoL, je plaisante :grinning:
En vérité, C’est vraiment juste tout la même côté behavior et interactions (en plus zouli… pour mon projet c’était un studio US qui a fait la real… faut bien le dire, FR c’est quand même mieux côté design :yum: C’est vraiment clean. J’adore!

Un super projet, j’adhère à fond!

Edit: Juste une remarque si je peux me permettre. On s’est fait grave challengé sur notre projet par le client, parce qu’on ne pouvait pas revenir au premier stade (construction de la pièce). Et il semble que vous ayez le même soucis dans votre app. Je sais que c’est une feature qui ressemble à un nightmare mais cela reste à considérer, le cas échéant?… GL with your project,


Salut mawa,

Thanks for your message.

You’ll have to trust me on this, but we hadn’t heard of your app before. That being said, we didn’t innovate much on the user interface. The point was to be as simple as possible so we relied massively on standard usages.

I made the design myself, so thanks :wink:

It is possible to change the room dimensions after its creation, but this feature is only available in the internal version to avoid an overloaded public interface. We’ll eventually open it to the public because, as you, a lot of users are asking for it. We just have to find the right UX and UI for it.


It was a joke. I sure do hope you haven’t. This app was exclusive to all BRP Dealers. If you would have known about it, it would only mean I didn’t do my job correctly :wink: I can speak about it now, NDA is no longer applicable and the project has been abandonned. Even though we focused on simplicity (just like you) it was still too complex or too incomplete (for architects) to actually create a dealership. The project was part of the process of CX and engaging dealers towards CX.

I took note that you already implemented the way to go back to the room building. Congrats for this. Not an easy task. Again, GL with your project and I already luv it :yum:

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Unfortunatly we don’t designed some nice webApp these few lasts months, but our Therouanne app can however be included in the past 18 months :blush:


Here are a few projects I’ve released over the past 18 months:


Lovely! I had to lough so much at the penguins catching the fishes you throw’em… Same for the fishes but I have to say I particularly liked the penguins. Works beautifully. Congrats,

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The model is really clean. GJ.

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We have contributed already to last release, but if you are interested, you could add this app:

It was part of an architectural competition and used in participatory processes with citizens. It´s awesome how babylonjs as well as react-babylonjs helped us within this process!
(bit fast gif… :sweat_smile:)



Since you already did contribute to 4.2, may be it’s time to leave place for others :wink:
Nah, just joking. Works beautifully even on older systems. I luv it :smile:
I cannot tell if it’s accurate. I don’t have the skills for this. But it looks very clean and the UI is comprehensive. Gut gemacht, ein sehr schönes Projekt.


Simple game where you learn some Vietnamese that I’m pretty proud with how the atmosphere turned out. (Press R to reload and see another weather)

Edit: If this wasn’t working in Chrome before it should be working now.


We would love to have Showboat included in the video!

We can work with you to get login links to different environments or footage for you to use.


Is there a video to get a feeling of it. Or the only way right now would be to request a tour?
The site visuals and description look appealing.

Open Source CC0 textures library for Babylon - taking advantage of some of the latest Babylon 5 performance improvements and features.

Please check the announcement post for the full list of implemented Babylon features.


Hi there Everyone,

I don’t think I have ever posted at such an early stage of dev but I just wanted to let you know that I have indeed decided to prepare something for the launch of milestone v5 with the theme ‘Space’.

I can hereby announce the early release of ‘project space museum’, a project I had in mind for a few years now but never got a chance to start.

Since ‘space’ is the theme, I thought ok, why not…Though, it’s going to be a bit of a challenge for me to create in just 3 weeks a project I assume should have taken 3 months. Anyways, 'started with it and you can from now on start following the progress in a preview environment (that will be available from tomorrow. Will post the link here and in the project post.)
Meanwhile, have an awesome weekend,


looooooks good :slight_smile:

Hi, I’m looking forward to my open source project appearing in the video. My open source project is very close to the space theme, but within the atmosphere. If someone is willing to replace the mesh of F18 with spacecraft and set the gravity to 0, Star Trek should be realized. :grinning: :grinning: :grinning:


OMG. You seriously did an FA18 for BJS. This is just amazing :heart_eyes:

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So incredible! Thanks for submitting this for consideration

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Hi everyone,

Following the launch of a couple of months ago, I have published an open source library so that everyone can create their own immersive experiences in VR and on the Web: GitHub - bruchansky/immersions: Library for immersive art on the immersive web

I have also added more immersive art projects to the virtual gallery. All use babylon.js and can be experienced in VR. Here are some screenshots and videos:


“Lost & Found Freedom”


@PirateJC Feel free to use any of these scenes which feature a “space” concept :

Babylon 5 is Coming 1 - the Forum Link

Babylon 5 is Coming 2 - the - Forum Link

The Space Maze - the - Forum Link

The Kryten of the Jupiter Mining Company - the - Forum Link

All run with Babylon 5.2.x even though one scene (the maze) was created years ago (backward compatibility).

Stay Safe All and a Happy Easter, gryff :slight_smile: