Babylon Exporter - Maxscript Access to Dialogs


How are the scripts added to 3dsMax calling the Babylon exporter and properties window in 3dsmax?

`` actionMan.executeAction 91 "1" ``

The maxscript listener reports an actionman entry but it’s not a consistent way of calling the dialog.

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Ah - It’s a dotnetclass. My bad.

Exporters/ at master · BabylonJS/Exporters · GitHub

Hey and welcome btw :wink: