Babylon Exporter - Maxscript Access to Dialogs

Hi,

How are the scripts added to 3dsMax calling the Babylon exporter and properties window in 3dsmax?

`` actionMan.executeAction 91 "1" ``

The maxscript listener reports an actionman entry but it’s not a consistent way of calling the dialog.

1 Like

Ah - It’s a dotnetclass. My bad.

Exporters/Max2Babylon.ms at master · BabylonJS/Exporters · GitHub

Hey and welcome btw :wink: