Hello! I am new to Babylon and am trying to access the Babylon.js Object Properties via Maxscript but I can’t seem to find any documentation on how to do that. Is that possible?
Hello and welcome to the forum.
Unfortunately MaxScripts are not supported by the exporters. The usual workflow is to create your assets in Max, maya… export them to a babylon supported format and then in your javascript find back your meshes and apply the scripts you want.
Oh that is a good question, I though you wanted to export some scripts from Max to javascript 
cc @PatrickRyan who knows way more than me about the authoring tools.
The good news is that we do support exporting from maxscript:
https://doc.babylonjs.com/resources/3dsmax#export-with-maxscript
All parameters should be updatable
Ok gotcha…that something you can create a feature request for then
I know this is an old topic, but for future search results…
You can use the regular maxscript User Defined Object Property interface to modify the Babylon Object Properties…
setUserProp $Box001 “babylonjs_noexport” false

