Accessing Babylon Object Properties via Maxscript

#1

Hello! I am new to Babylon and am trying to access the Babylon.js Object Properties via Maxscript but I can’t seem to find any documentation on how to do that. Is that possible?

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#2

Hello and welcome to the forum.

Unfortunately MaxScripts are not supported by the exporters. The usual workflow is to create your assets in Max, maya… export them to a babylon supported format and then in your javascript find back your meshes and apply the scripts you want.

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#3

Thank you for the fast reply. So just to be clear, you are saying there is no way to access these checkboxes from within 3dsMax using maxscript?

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#4

Oh that is a good question, I though you wanted to export some scripts from Max to javascript :slight_smile:

cc @PatrickRyan who knows way more than me about the authoring tools.

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#5

The good news is that we do support exporting from maxscript:
https://doc.babylonjs.com/resources/3dsmax#export-with-maxscript

All parameters should be updatable

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#6

Yeah the export definitely is configurable via maxscript, but unfortunately when it lists out the properties to modify it only has the ones for the actual export window

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#7

Ok gotcha…that something you can create a feature request for then

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