Oh i’ve already looked into blender, problem is we want to convert .ftl models (Open Flight) and blender stopped supporting that at version 2.46 and I have no idea how much work it is to update this addon to 2.8
Can I also do this in Maya with Python? Could you point me into right direction?
EDIT - Alright so I already have a script working to export as obj, but then I would need to load the texture externally on the model right? This is why I would like to use .glb/gltf as the exporter appears to already include the texture in the file itself.