Thanks, but yeah haven’t done the website just yet, on my to do list for the coming days
Ahh, got it. Video looks wonderful
A work in progress:
MapStar
A simple-to-use, web-centric, level map editor. Cross-platform and tablet-enabled.
“Making a game, is the game.”
Version: alpha 0.1.1
I just added an environment selection system with blur and brightness.
The user can also save a map file to their own machine.
The back-end uses Github. All the code and assets are freely accessible.
FWIW: Basic site now up at scifirogue.com - nothing playable yet though, will need to polish a bit before publishing something like a “tech prototype”
Hey @PirateJC, I am looking forward to seeing the video with all the incredible work made by the community!
My contribution is this game I recently made: https://supernovae.io/
This is an Agario like where you play a STAR !!
Cheers !!
I have implemented the AI floor plan generator. You can generate 3D walls and floors from 2D floor plans now. There are some offset issues with the image, but the proportions of the layout are fine. https://3dhouseplanner.com/
Hello Babylonians,
For a year now, I’ve been developing a game solo using BabylonJS. It’s still in a very early stage and not ready for testing yet (you could say it’s still in a pre-alpha version). However, sometimes I feel like sharing my progress so my fellow BabylonJS developers can celebrate with me.
To test the game engine, I’ve put together a single-player mode - full of bugs that I swear I’ll fix - but it’s not the main focus. The game will be multiplayer with voice communication inside a virtual world. The progress is still very low, but maybe it’s a candidate for appearing in your demo for a couple of seconds.
BTW game supports gamepads. I use Particle Systems for smoke, blood, and fire. There’s a Moon and a Sun that illuminate objects differently depending on the time of day. Monsters can’t attack yet - they just obediently die. That’s one of the reasons I hesitated to show my progress.
After watching Jason and David’s conversation, I thought it’s time to stop being shy about what I’m doing and finally start sharing. I’m not ready to create a dedicated topic yet, but that will happen soon, and I’ll let you play the network version of Gardener.
Too early to show to someone, still many bugs:
Current game size is 55Mb. That’s why I love BabylonJS.
Upd 24.02.2025: In this topic provided older version of game. Now many bugs are fixed. Hightlights video download link: http://game.1kit.net/videos/gardener-highlights-babylonjs-demo.mp4
Upd 26.02.2025:
Download link: https://game.1kit.net/videos/combat-foot-monster.mp4
lol, thought it was about gardening, then I saw (no pun intended) this: https://youtu.be/WMOGNVQUPZE?si=1291STqCjFBT-NlV&t=151
Hi Babylonistas!
Thanks for all the support I’ve received over the past few months on the forum, it’s been easy to learn as a result.
I wanted to share the project I’ve been working on. I run a website called Serious-Racing which is a social network for motorsports - people upload gps laptimes from various devices (phones, custom lap timers, etc.) and visualise it for them and allow them to compare with friends. We have over 12k users from around the world, and over 500k laps uploaded.
It’s been a dream of mine for quite a few years now to be able to bring 3D models to Serious-Racing, but up until recently I’ve never had the time to invest in it. Well now I have, and here are the results:
And here’s a YouTube video of what you can see on the site itself:
Would definitely appreciate any constructive feedback on it. Got lots of plans for future improvements and features (most obviously adding a lot more tracks), but would be very interested in suggestions.
Thanks, Tom
We’re using Babylon.js to create Flock XR, a free, open source, block-based 3D creation tool for young people.
Happy to submit for your consideration. We’re loving working with Babylon.js.
Hello!
We started a project Product Customization
. You can find it here:
Awesome!!
Hello !
Last month I worked on this configurator for Jasperosso (Hand-made shoes)
The official website is about the be released very soon !
Please use the FullHD version HERE
gosh all these videos ARE GORGEOUS!
The game is still in early development, but I’m excited to share the progress so far!
Game Link:https://grimland.vercel.app/
https://www.youtube.com/watch?v=7H2Hbs7FxcI
While this demo is not fully finished, it could be a good example of GPUPicker and some other functions (like speech synthesis), interactions and visual effects.
Press H to see available keyboard shortcuts (don’t press M, this is irreversible non-documented feature ).
I have been cooking a big update for my space sim this year! It’s not fully ready but here are some clips that I captured nonetheless:
You can get the original 1080p 60fps video here if you want to use some of the clips: babylon8.mp4 - Google Drive
You can also try it over here: Demo Link
I released ClashBall.io recently, it’s a multiplayer game.
Set in a dynamic, enclosed arena, players must avoid a dangerous homing ball that relentlessly chases them, knocking them out with a hit. The ball will turn red when it’s targeting you. Slash it with your weapon at the right time to deflect it toward an opponent, but be warned: each deflection causes the ball to accelerate, making it even harder to dodge.
In development: this as been ‘paused’ for a while but not dead. Still pushing.
Play here
Tip: press ‘e’ to toggle ground editor in sandbox.