Hi, I just installed the Editor on my MacBook and when I open the applicaiton is just stuck on a “Loading Editor…” screen.
It did work on my Windows PC though but I need to use it on a MacBook.
Hi, I just installed the Editor on my MacBook and when I open the applicaiton is just stuck on a “Loading Editor…” screen.
It did work on my Windows PC though but I need to use it on a MacBook.
Adding @julien-moreau the daddy of the editor who is single handedly taking care of this project.
Actually I figured out the problem, for those of you having the same issue:
The provided download from the Editor website MacBook arm64 did not work for me.
In this case I had to compile it, now it’s working on my m2.
Wow, thanks for reporting that @ckoryom ! And hopefully you had XCode installed!
I downloaded the version 4.6.0 from the website https://editor.babylonjs.com/ and tried on Macbook M1 Max. This worked for me and my colleague that means we have an issue for M2 chipsets.
As I don’t have any M2 at the moment, is that possible next time you are stuck on this loading message, that you try CMD+Alt+i
? This opens the development tools and would be awesome to get some logs you can have in the console.
As you are stuck I think you should have at leats one error in the console. If the console shows no error, you can hit CMD+r
having the development tools focused so it’ll reload the editor view and you’ll get ALL warnings and errors.
Thanks a lot! I’m doing my best to find a M2 and try myself
Hi!
Just found this thread after searching for the same issue.
Just like OP, I get stuck on “Loading Editor…” when running on a M2 MacBook Air.
here’s the logs when opening the app:
Interestingly, when refreshing the app after initial load, the majority of the app loads in fine:
When the app gets closed and re-opened, the same issue persists