I was happy when @Deltakosh introduced the use morph targets into babylon and I was able to export “shapekeys” from Blender as these morph targets. I would have liked them to be animatable from Blender … but maybe one day.
To be or not to be
Now I watched all the video, thinking “infinite morph targets” sounded very good - got a little lost in the middle when it got into that "Spector JS’ stuff (and where Blender only defines “positions” in its values for the morph targets).
But watched and saw the benefits even if it is only for WebGL2 at the moment.
However, much of the demo is with a sphere and the targets created with the “ScrambleUp” and “ScrambleDown” functions. So no impact on a loaded file size, unlike the Alien example used if it was from a 3D modeling program. The morph targets use in my simple example above are 6K each - so “infinite” is going to have a dramatic effect on that file size.
So maybe one day, an animation direct from Blender and a way of reducing the impact of “infinite” on file size?
Stay Safe All, gryff