FYI … This is my TestSimple Push Material Class
/**
* Babylon Shader Defines
* @class TestSimpleDefines
*/
class TestSimpleDefines extends BABYLON.MaterialDefines {
public DIFFUSE = false;
public CLIPPLANE = false;
public CLIPPLANE2 = false;
public CLIPPLANE3 = false;
public CLIPPLANE4 = false;
public ALPHATEST = false;
public DEPTHPREPASS = false;
public POINTSIZE = false;
public FOG = false;
public NORMAL = false;
public UV1 = false;
public UV2 = false;
public VERTEXCOLOR = false;
public VERTEXALPHA = false;
public NUM_BONE_INFLUENCERS = 0;
public BonesPerMesh = 0;
public INSTANCES = false;
constructor() {
super();
this.rebuild();
}
}
/**
* Babylon Shader Material
* @class TestSimple
*/
class TestSimple extends BABYLON.PushMaterial {
@BABYLON.serializeAsTexture("diffuseTexture")
private _diffuseTexture: BABYLON.BaseTexture;
@BABYLON.expandToProperty("_markAllSubMeshesAsTexturesDirty")
public diffuseTexture: BABYLON.BaseTexture;
@BABYLON.serializeAsColor3("diffuse")
public diffuseColor = new BABYLON.Color3(1, 1, 1);
@BABYLON.serialize("disableLighting")
private _disableLighting = false;
@BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
public disableLighting: boolean;
@BABYLON.serialize("maxSimultaneousLights")
private _maxSimultaneousLights = 4;
@BABYLON.expandToProperty("_markAllSubMeshesAsLightsDirty")
public maxSimultaneousLights: number;
private _renderId: number;
constructor(name: string, scene: BABYLON.Scene) {
super(name, scene);
}
public needAlphaBlending(): boolean {
return (this.alpha < 1.0);
}
public needAlphaTesting(): boolean {
return false;
}
public getAlphaTestTexture(): BABYLON.Nullable<BABYLON.BaseTexture> {
return null;
}
// Methods
public isReadyForSubMesh(mesh: BABYLON.AbstractMesh, subMesh: BABYLON.SubMesh, useInstances?: boolean): boolean {
if (this.isFrozen) {
if (this._wasPreviouslyReady && subMesh.effect) {
return true;
}
}
if (!subMesh._materialDefines) {
subMesh._materialDefines = new TestSimpleDefines();
}
var defines = <TestSimpleDefines>subMesh._materialDefines;
var scene = this.getScene();
if (!this.checkReadyOnEveryCall && subMesh.effect) {
if (this._renderId === scene.getRenderId()) {
return true;
}
}
var engine = scene.getEngine();
// Textures
if (defines._areTexturesDirty) {
defines._needUVs = false;
if (scene.texturesEnabled) {
if (this._diffuseTexture && BABYLON.MaterialFlags.DiffuseTextureEnabled) {
if (!this._diffuseTexture.isReady()) {
return false;
} else {
defines._needUVs = true;
defines.DIFFUSE = true;
}
}
}
}
// Misc.
BABYLON.MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
// Lights
defines._needNormals = BABYLON.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
// Values that need to be evaluated on every frame
BABYLON.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
// Attribs
BABYLON.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
// Get correct effect
if (defines.isDirty) {
defines.markAsProcessed();
scene.resetCachedMaterial();
// Fallbacks
var fallbacks = new BABYLON.EffectFallbacks();
if (defines.FOG) {
fallbacks.addFallback(1, "FOG");
}
BABYLON.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
if (defines.NUM_BONE_INFLUENCERS > 0) {
fallbacks.addCPUSkinningFallback(0, mesh);
}
//Attributes
var attribs = [BABYLON.VertexBuffer.PositionKind];
if (defines.NORMAL) {
attribs.push(BABYLON.VertexBuffer.NormalKind);
}
if (defines.UV1) {
attribs.push(BABYLON.VertexBuffer.UVKind);
}
if (defines.UV2) {
attribs.push(BABYLON.VertexBuffer.UV2Kind);
}
if (defines.VERTEXCOLOR) {
attribs.push(BABYLON.VertexBuffer.ColorKind);
}
BABYLON.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
BABYLON.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
var shaderName = "Test Simple";
var join = defines.toString();
var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
"vFogInfos", "vFogColor", "pointSize",
"vDiffuseInfos",
"mBones",
"vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
];
var samplers = ["diffuseSampler"];
var uniformBuffers = new Array<string>();
BABYLON.MaterialHelper.PrepareUniformsAndSamplersList(<BABYLON.EffectCreationOptions>{
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: defines,
maxSimultaneousLights: this.maxSimultaneousLights
});
subMesh.setEffect(scene.getEngine().createEffect(shaderName,
<BABYLON.EffectCreationOptions>{
attributes: attribs,
uniformsNames: uniforms,
uniformBuffersNames: uniformBuffers,
samplers: samplers,
defines: join,
fallbacks: fallbacks,
onCompiled: this.onCompiled,
onError: this.onError,
indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
}, engine), defines);
}
if (!subMesh.effect || !subMesh.effect.isReady()) {
return false;
}
this._renderId = scene.getRenderId();
this._wasPreviouslyReady = true;
return true;
}
public bindForSubMesh(world: BABYLON.Matrix, mesh: BABYLON.Mesh, subMesh: BABYLON.SubMesh): void {
var scene = this.getScene();
var defines = <TestSimpleDefines>subMesh._materialDefines;
if (!defines) {
return;
}
var effect = subMesh.effect;
if (!effect) {
return;
}
this._activeEffect = effect;
// Matrices
this.bindOnlyWorldMatrix(world);
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
// Bones
BABYLON.MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
if (this._mustRebind(scene, effect)) {
// Textures
if (this._diffuseTexture && BABYLON.MaterialFlags.DiffuseTextureEnabled) {
this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
}
// Clip plane
BABYLON.MaterialHelper.BindClipPlane(this._activeEffect, scene);
// Point size
if (this.pointsCloud) {
this._activeEffect.setFloat("pointSize", this.pointSize);
}
BABYLON.MaterialHelper.BindEyePosition(effect, scene);
}
this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
// Lights
if (scene.lightsEnabled && !this.disableLighting) {
BABYLON.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
}
// View
if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== BABYLON.Scene.FOGMODE_NONE) {
this._activeEffect.setMatrix("view", scene.getViewMatrix());
}
// Fog
BABYLON.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
this._afterBind(mesh, this._activeEffect);
}
public getAnimatables(): BABYLON.IAnimatable[] {
var results = [];
if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
results.push(this._diffuseTexture);
}
return results;
}
public getActiveTextures(): BABYLON.BaseTexture[] {
var activeTextures = super.getActiveTextures();
if (this._diffuseTexture) {
activeTextures.push(this._diffuseTexture);
}
return activeTextures;
}
public hasTexture(texture: BABYLON.BaseTexture): boolean {
if (super.hasTexture(texture)) {
return true;
}
if (this.diffuseTexture === texture) {
return true;
}
return false;
}
public dispose(forceDisposeEffect?: boolean): void {
if (this._diffuseTexture) {
this._diffuseTexture.dispose();
}
super.dispose(forceDisposeEffect);
}
public clone(name: string): TestSimple {
return BABYLON.SerializationHelper.Clone<TestSimple>(() => new TestSimple(name, this.getScene()), this);
}
public serialize(): any {
var serializationObject = BABYLON.SerializationHelper.Serialize(this);
serializationObject.customType = "TestSimple";
return serializationObject;
}
public getClassName(): string {
return "TestSimple";
}
// Statics
public static Parse(source: any, scene: BABYLON.Scene, rootUrl: string): TestSimple {
return BABYLON.SerializationHelper.Parse(() => new TestSimple(source.name, scene), source, scene, rootUrl);
}
}
BABYLON._TypeStore.RegisteredTypes["TestSimple"] = TestSimple;
I don’t get that i have to return something. Im guess i am just missing it 