This is a bit of a strange bug report. No one on our team can reproduce this bug, but we are reaching out to the community to see if anyone has ever experienced something similar.
We had a user load a scene, and the mesh in the scene began to flicker rapidly. I have attached a video below to demonstrate. As I said, we cannot reproduce this bug, and are just looking to see if anyone can point us in any direction.
Other things of note: this bug is browser agnostic. When the user experiences the bug, it will happen across edge, chrome, Firefox and safari.
The interesting thing is we had one other person experience this bug. they factory reset their machine, and then restored their applications from a back up. The bug was recreated. They factory reset again and then it reinstalled their applications 1 by 1, and that resolved the issue.
Is it possible that it could be another application interacting with Babylon or even webGL?
Pretty much sounds to me like a driver issue. Did you make a search in the forum. I sort of remember there was something similar recently around intel GPUs in mac. If I find it, I will post the link here.
Well, I’m afraid it won’t be just a ‘piece of cake’ since it’s Apple
It’s about posting on the WebGL forum/support from Apple. I don’t have the link at hand. You should be able to find it either in this forum (must have been posted a number of times ) or find it somewhere in the clumsy Apple support. If you can’t find it, let me know. Once this is done, wait a decade or two and if you’re lucky you’ll get a reply and if you’re insanely lucky, they will make a fix. In which case, you should go buy a lottery ticket
Edit: I think @br-matt managed to get a direct contact if I’m not mistaken. May be he would be willing to put in a word for you? Oh, and I nearly forgot, don’t mention chrome or firefox. Just say the bug occurs in Safari. Apple doesn’t care about third-parties and if they read from it, they will tell you it’s not their problem.