Woah I will definitely try this out! Effect creation has been pretty big bottleneck in my game, this could simplify it since there seems to be a big asset store for these effects! Could maybe use those with small tweaks, the look professional enough
I’m currently working on editor integration and will also add a Unity exporter. This exporter will allow you to convert Unity’s shuriken effect to Quark format and use it in babylon.js with my library.
You can now drag a Quarks-style .json into the examples viewer to preview VFX in Babylon.
Examples are in TypeScript
removed dead options from old Three demos
Fixed a bug where mesh particles (e.g. ring/circle emitters) could load with correct vertex count but render invisible because non-indexed geometry wasn’t turned into triangles.
Unity → JSON exporter package in progress (currently being tested on over 600 effects)