Hi @julien-moreau
Sorry for my asking while you are busy. I try to use particle system on BJS Editor v4.2.
When I put on the particle component on preview and run, the screen is black.
With checking dev tools, a lot of error is showing like these.
logger.js:43
BJS - [20:50:51]: Unable to compile effect:
logger.js:43
BJS - [20:50:51]: Uniforms: world, view, viewProjection, vEyePosition, vLightsType, vAmbientColor, vAlbedoColor, vReflectivityColor, vMetallicReflectanceFactors, vEmissiveColor, visibility, vReflectionColor, vFogInfos, vFogColor, pointSize, vAlbedoInfos, vAmbientInfos, vOpacityInfos, vReflectionInfos, vReflectionPosition, vReflectionSize, vEmissiveInfos, vReflectivityInfos, vReflectionFilteringInfo, vMetallicReflectanceInfos, vMicroSurfaceSamplerInfos, vBumpInfos, vLightmapInfos, mBones, vClipPlane, vClipPlane2, vClipPlane3, vClipPlane4, vClipPlane5, vClipPlane6, albedoMatrix, ambientMatrix, opacityMatrix, reflectionMatrix, emissiveMatrix, reflectivityMatrix, normalMatrix, microSurfaceSamplerMatrix, bumpMatrix, lightmapMatrix, metallicReflectanceMatrix, vLightingIntensity, logarithmicDepthConstant, vSphericalX, vSphericalY, vSphericalZ, vSphericalXX_ZZ, vSphericalYY_ZZ, vSphericalZZ, vSphericalXY, vSphericalYZ, vSphericalZX, vSphericalL00, vSphericalL1_1, vSphericalL10, vSphericalL11, vSphericalL2_2, vSphericalL2_1, vSphericalL20, vSphericalL21, vSphericalL22, vReflectionMicrosurfaceInfos, vTangentSpaceParams, boneTextureWidth, vDebugMode, vDetailInfos, vDiffusionDistance, vTintColor, vSubSurfaceIntensity, vRefractionMicrosurfaceInfos, vRefractionFilteringInfo, vRefractionInfos, vThicknessInfos, vThicknessParam, refractionMatrix, thicknessMatrix, scatteringDiffusionProfile, vClearCoatTangentSpaceParams, vClearCoatParams, vClearCoatRefractionParams, vClearCoatTintParams, clearCoatColorAtDistance, clearCoatMatrix, clearCoatRoughnessMatrix, clearCoatBumpMatrix, clearCoatTintMatrix, vClearCoatInfos, vClearCoatBumpInfos, vClearCoatTintInfos, vAnisotropy, vAnisotropyInfos, anisotropyMatrix, vSheenColor, vSheenRoughness, vSheenInfos, sheenMatrix, sheenRoughnessMatrix, previousWorld, previousViewProjection, vLightData0, vLightDiffuse0, vLightSpecular0, vLightDirection0, vLightFalloff0, vLightGround0, lightMatrix0, shadowsInfo0, depthValues0, viewFrustumZ0, cascadeBlendFactor0, lightSizeUVCorrection0, depthCorrection0, penumbraDarkness0, frustumLengths0, albedoSampler, reflectivitySampler, ambientSampler, emissiveSampler, bumpSampler, lightmapSampler, opacitySampler, reflectionSampler, reflectionSamplerLow, reflectionSamplerHigh, irradianceSampler, microSurfaceSampler, environmentBrdfSampler, boneSampler, metallicReflectanceSampler, detailSampler, thicknessSampler, refractionSampler, refractionSamplerLow, refractionSamplerHigh, clearCoatSampler, clearCoatRoughnessSampler, clearCoatBumpSampler, clearCoatTintSampler, anisotropySampler, sheenSampler, sheenRoughnessSampler, shadowSampler0, depthSampler0
It seems that the particle object cause the issue.
Could you tell me how to use the particle?
Thanks in advance.