Hello, I have a setup where I run some 3D tests on a Babylon scene by taking snapshots of it and comparing those images to some references. It seems like when I render the scene locally I get a result which is different from when the scene gets rendered in Github Actions using Docker.
I noticed that when antialias
is turned on there are 1757 pixels that differ while when antialias is turned off the pixels difference goes to 414. I tried also changing the setHardwareScalingLevel
parameter to some constant value or tried setting adaptToDeviceRatio
to true
but I get no improvements. The resolution of the snapshots is the same so that shouldn’t be a factor.
Is there any other parameter I should change that might lead to differences when rendering the same scene on different operative systems / devices?
Thanks