Using any custom .hdr file to light a scene in Babylon Sandbox (by drag and dropping the .hdr file into a scene) makes parts of an uploaded model (and in some cases the whole model) disappear. Going into the “Textures” menu and clicking on any textures is currently a workaround to make all parts of the model visible again.
Hi again! I see that the Github PR has now been merged. Does it usually take a while before the Babylon Sandbox tool is updated to use the new code? When running some tests, the HDRI bug is still present. Not familiar with the timeframes and usual bugfix/update workflow, would love to get some insight!