Babylon Toolkit Meets Unity Package Manager

# Git Installation

In Unity’s Package Manager

Click “+” Button ➔ Add package from git url…

Community Edition

https://github.com/babylontoolkit/communityedition.git

Professional Edition

https://github.com/babylontoolkit/professionaledition.git
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# Local Installation

In Unity’s Package Manager

Click “+” Button ➔ Add package from tarball…

Community Edition

https://github.com/babylontoolkit/CommunityEdition/releases

Professional Edition

https://github.com/babylontoolkit/ProfessionalEdition/releases
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I’ve played Burnout just right now, and I still can’t wrap my head around all the technical stuff you had to deal with while working on the Toolkit and making it this far… :crazy_face: :crown: :muscle:

You’re a master of both worlds!

Did you design the statues in the game? :wink:

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Nah… All the models for the city were generated using Fantastic City Generator | 3D Urban | Unity Asset Store

My toolkit easily exports all that content to industry standard images, scripts and gltf files for use in BabylonJS

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