In Unity’s Package Manager
Click “+” Button ➔ Add package from git url…
Community Edition
https://github.com/babylontoolkit/communityedition.git
Professional Edition
https://github.com/babylontoolkit/professionaledition.git
In Unity’s Package Manager
Click “+” Button ➔ Add package from git url…
Community Edition
https://github.com/babylontoolkit/communityedition.git
Professional Edition
https://github.com/babylontoolkit/professionaledition.git
In Unity’s Package Manager
Click “+” Button ➔ Add package from tarball…
Community Edition
https://github.com/babylontoolkit/CommunityEdition/releases
Professional Edition
https://github.com/babylontoolkit/ProfessionalEdition/releases
I’ve played Burnout just right now, and I still can’t wrap my head around all the technical stuff you had to deal with while working on the Toolkit and making it this far…
You’re a master of both worlds!
Did you design the statues in the game?
Nah… All the models for the city were generated using Fantastic City Generator | 3D Urban | Unity Asset Store
My toolkit easily exports all that content to industry standard images, scripts and gltf files for use in BabylonJS