Hi guys,
I know it’s not a babylon.js question per se so it might not be the perfect place to ask it. anyway hope it’s not against the community rules
I have a 3d online room editor (written in babylonjs) each room is represented by a JSON and an item is a .babylon file (we can also export it in a different format if needed)
Babylon really does the trick when speaking of real-time editing of the scene but we want to export much more realistic 2d images out of those scenes, and I assume it will be easier (and maybe even possible) to do in the backend using different rendering engine that can do ray tracing and other tricks.
I do understand that rendering the scene in such engine will take time (much more time than 60 per second).
Does any of you guys ever done something like it? can you recommend on rendering engines that I can programmatically wrap and generate those images? (no limitation on programming lang) any suggestions will be welcome.
@sebavan thanks but that’s not exactly what I was looking for, using headless browser with Babylonjs will probably result pretty much the same quality of rendered image, I might be able to use more detailed shadow maps and use better textures, but won’t be able to use ray tracing or something like it.
The thing I want to do is transfer the scene to the backend, render it with a better rendering engine (no offence) and send back a realistic image to the user.
Of curse, what I have right now is a 3d room editor, and I created a data structure that represents this room, I can recreate the scene file in the backend using this data structure the same way I recreate it when a user saves a room, close the page and open his room.
Do you know of any render engine I can use to programmatically render still image?
@kutomer have you found any suitable solution for a questions you had? i’m looking into pretty much the same approach and wondering if anything worked out for you
@kutomer@fedkaa,
I’m working on a 3D project and struggling to replicate the exact camera angles and positions across Babylon js to Blender. Any tips on ensuring consistent camera setups?