Background material reflectionBlur does not work?

Just as the title says.

It works as intented but it is not what you are thinking cause I am stupid with naming…

Basicallly the blur here is only meant to help chosing which lod to display. For instance if you use a skybox with a .env you can use this property to simulate a PBR roughness. Here you mirror does not have mips so no lod and anyway they would look ugly and blocky.

If you want to blur a mirror, use the blur kernel property at the mirror level :slight_smile:

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