KTX texture problem

Thanks for the timely response.
In terms of reproducing the issue, I mean encoding the compressions of babylon’s given skybox jpgs into ktx or whatnot via PVRTexTool and getting those compressed images to load in when creating a new skybox.

This is my playground:

The textures and encoding strategy I am using are shown previously in this thread.

The point of the issue:
Right now the skybox alone is seemingly causing 200MB of memory usage in our app. We want to shrink that as much as possible, so we are compressing the textures.

I tried various compression encodings in the PVRTexTool GUI, to no avail. They load without error, but they do not render in the scene.
I followed the suggestions outlined here:

and then here:

but it seems the playgrounds on those posts are dead ends.

So I’m wondering if there is a compatibility issue, if this is an issue on the Babylon side, or if I am encoding them incorrectly. Thanks!