Hello, I am new to Babylon and 3D in general, although I have done quite a bit of 2D game dev.
I am interested in making terrain from cube shapes, but not exactly voxels. I am aiming for something that looks like the terrain in Cube World, but it will completely static. Nothing will be modified or destroyed. I haven’t been able to find what I am looking for on google and I think a full blown voxel approach might be overkill. Hoping someone can point me in the right direction.
My first question, is a mesh the right way to do this? Can I accomplish this with a height map by turning subdivisons to 0 or something similar?
Secondly, is there an algorithm or best approach to connect all vertices so I can only store visible faces of the cubes instead of creating all vertices of a cube and culling? Maybe if height_map can be used, this won’t matter. My goal is to have it be like a folded piece of paper rather than stacked cubes. Hopefully this makes sense.
Thanks for any help!