I’m just getting started with learning about how to create terrain in BabylonJS and I’m trying to figure out the most efficient way to go about creating terrain both from a performance and workflow standpoint. I know I can create a terrain in Babylon with a heightmap but I’m looking to add a handful of these maps.
I’ve created terrain in Unity before, and I like that it has pretty much all the tools I need to create it including terrain painting. Does Babylon have something like that? Right now I’m thinking about just doing it all in Blender, exporting out a heightmap then putting it all together back in Babylon. This would be for mostly low poly, stylized terrain. Does anyone have a better approach?
Thanks, I was looking at that earlier but I was hoping for something that was more of an editor tool similar to other terrain editors. The terrain I’m building isn’t very complex and will be static so I think I’m just going to stick with using Blender.
Yeah, I think at this point Blender would be the best. I’m already using it for all the props and additional terrain details I wanted to add and I just learned how to properly export out a high-quality heightmap from Blender as well.