I’m just getting started with learning about how to create terrain in BabylonJS and I’m trying to figure out the most efficient way to go about creating terrain both from a performance and workflow standpoint. I know I can create a terrain in Babylon with a heightmap but I’m looking to add a handful of these maps.
I’ve created terrain in Unity before, and I like that it has pretty much all the tools I need to create it including terrain painting. Does Babylon have something like that? Right now I’m thinking about just doing it all in Blender, exporting out a heightmap then putting it all together back in Babylon. This would be for mostly low poly, stylized terrain. Does anyone have a better approach?