Quick question about babylonjs and blender. Which one of these best describes the recommended workflow?
- The environment is modeled in a 3D program like blender and then imported as a single mesh, essentially making your 3D modeling program your level editor.
- Each modular mesh is imported into the scene and meticulously and programmatically placed and positioned in the environment
- There is a level editor for babylon and threejs for constructing scenes and exporting them
- None of the above.
I imagine number 1 could result in performance loss and weird collision detection