When I have a mesh that has a billboard on the Y-axis with instanced mesh. When the billboard is on, it’s instanced mesh would treat the source mesh vector as the origin vector. But when it is removed, the instanced mesh would be the expected positions.
In the playground example, if line 29 is commented, the planes would be shown as expected. Now it looks problematic.
The question is what can I do reset the instanced mesh to the origin? What am I missing?
Thank you in advanced.