Hello friends, for the first time I have encountered that big fat red error in console that doesnt make any sense to me (full of strange things that I dont understand and honestly admire those who do).
That error happens when I am disabling point lights.
My lights currently are
1 spot light as “sun” (enabled only during day)
1 point light as “character´s torch” (enabled only during night)
2 point lights as campfires (enabled only during night)
When dawn comes and campfire lights are shut down setEnabled(false), then strange error occurs.
Interesting fact is that when I remove one campfire, then everything is ok, problem is only when I have more than one.
I would like to somehow debug it myself, but this error is completely unreadable for me 
As additional info - all 3 point lights has “manualy managed” includedOnlyMeshes list to only enlight meshes that are close enough (but seemignly this error happens even if I remove that management).
If I remove that character´s own pointlight, error still happens.
Does someone have idea what could be possibly wrong ?
Link is here http://darkenlight.net/babylon
Just wait few seconds for dawn of a new day and error will show in console (also sunlight will be corrupted).
Thanx for some ideas in advance, this is tough nut to crack for me :-/
EDIT: Everyting is fine when I let these lights “enabled” but I think that it is bad idea to have more lights active than is neccessary. When character will move around, lights will come and go, I cannot keep all of them active forever. Dispose() produces the same error as disabling (which is kinda expectable).

Hope that you will not feel as confused as me reading that error message