I ran into a problem and I can’t seem to figure out why this happens and how to fix it. I have made this playground to explain my problem:
What I want and think should happen is that everything should be white. Instead, I get those edges that surround the non-transparent part of the texture.
Both hasAlpha and opacityTexture (together or individually) produce the same result.
How can I get rid of those?
Any help is appreciated.