Hi,
I am using BabylonJs to render 3D view of a field. The 3D is ok if the elevation is not too much but if the field is on mountain, i am seeing black surface on sclaing the 3D image.
I have attached an image to help you visualize the issue better.
Please let me know if more information is required on this.
Thanks a lot in adcance
JohnK
May 30, 2019, 9:12am
2
Hi and welcome @Keshav_Bisarwal and I would need a lot more information
What mesh are you using?
How is the elevation achieved?
Best way to show us the issue is to create a playground . You can use textures directly available or your own textures in the playground
Welcome to the forum !!!
It looks like either a texture setup issue or a shader issue to me. What material are you using ?
As @JohnK said as well a playground would be great.
Hi @JohnK / @sebavan ,
Thanks for your quick response.
i have created a playground example but i am getting an error about eventListener.
https://www.babylonjs-playground.com/index.html#1NURBM
But i guess you should have all the required info from the above playground.
Also, i am using babylonJs version 3.3.0
Thanks in advance
Even a fixed playground does not help much https://www.babylonjs-playground.com/index.html#1NURBM#1
Could you change the texture path ?
Hi @sebavan ,
Thanks for fixing the playground
https://www.babylonjs-playground.com/index.html#1NURBM#3
I have changed the texture image path and it works now.
I have also scaled the ground and it works now. // this.ground.scaling.y = 10;
Please have a look
JohnK
June 1, 2019, 10:04am
7
Cannot give you a definitive answer about the workings of a spot light as to why but maybe sebvan can. It is certainly something to do with the spot light and the values you use. I have added a light and you should know that a color3 takes vales from 0 to 1, not 0 to 255 Color3 - Babylon.js Documentation
Suggest you play around with the spot light position and diffuse and specular values https://www.babylonjs-playground.com/index.html#1NURBM#4
I would suggest to use unlit in this situation:
groundMaterial.emissiveColor = BABYLON.Color3.White();
groundMaterial.diffuseTexture.disableLighting =-true;
https://www.babylonjs-playground.com/index.html#1NURBM#5
Hi @sebavan / @JohnK ,
Thanks a lot guys for your suggestions.
groundMaterial.emissiveColor = BABYLON.Color3.White();
groundMaterial.diffuseTexture.disableLighting =-true;
The above code works perfectly for me. I am in process of testing to see that it doesn’t impact elsewhere.
Thanks
1 Like
should be true and not -true (guess I put a typo there :-))
Yeah… I thought that was intentional
Updated at my end.
Thanks