Hi all, just picking up Babylon and loving it so far! I’m trying to blend some HTML into a 3D scene and have successfully gotten native html content behind and in front of BJS content, but not in a way that’s smart about real Z order. I came across this article about Three.js and I think it’s exactly what I want to do, except in Babylon: http://learningthreejs.com/blog/2013/04/30/closing-the-gap-between-html-and-webgl/
I’m having trouble figuring out if there’s an equivalent to this:
var material = new THREE.MeshBasicMaterial(); material.color.set('black') material.opacity = 0; material.blending = THREE.NoBlending;
Sorry if this is obvious, just didn’t see it in the docs or a quick forum search.