Hi, i decided to make “fake” shadows (for performance and project need), basically planes with transparent materials. For this to work, I need to change the alphaMode of the exported material instances from 2 (default) to 4. I assume that the result is like a “multiply” blending mode. This works fine, but I need to change this in the Babylon file. Is there a better way to do this? Or could you consider adding parameters on materials for blending mode?
Here’s the result :
Thanks in advance @MackeyK24 !